Takeaway Festival 29th – 31st March

After having finished the Deptford.TV workshop some of the participants gathered together at the Takeaway Festival which was held at the Dana Center to take part in two workshops. Dynebolic & Hivenetworks. Dynebolic is the media plattform used for producing content for Deptford.TV. . Hivenetworks is linked to the Boundless.coop network in Deptford which is the distribution channel of Deptford.TV. Xavier made a small film for Canal + in France.
quoted from Takeaway:

Jaromil: dyne:bolic

dyne:bolic – Held by Jaromil
29th March 2006

The new 2.0 release of the free multimedia operating system dyne:bolic GNU/Linux will be presented and introduced with its functionalities for streaming and producing audio/video materials employing only open source software, for the freedom of speech.

In the panorama of existing operating systems we see that there are a great number of possibilities to listen: all kinds of “free to download” players for audio and video, but no easy way for everybody to speak out loud and spread their words.

The way communication is structured follows a hierarchy of well established powers and, worst than ever, money is the main requirement for making a voice spread and possible to be heard by others.
About the lecturer:

Jaromil the Rasta Coder is a Mediterranean GNU/Linux programmer, author and maintainer of three free software programs and operating systems: MuSE (for running a web radio), FreeJ (for veejay and realtime video manipulation), HasciiCam (ascii video streaming) and dyne:bolic the bootable CD running directly without requiring installation, a popular swiss army knife in the fields of production and broadcasting of information. All his creations are freely available online under the GNU General Public License (Free Software Foundation).

He is a featured artist in major new media art exhibitions and publications, from CODeDOC II (Whitney Museum Artport), to Read_Me 2.3 (runme.org software art) and Data Browser 02 (engineering culture). Jaromil has been artist in residence at makrolab (Venice Biennale), medien.kunstlabor and the Nederlands Instituut voor Mediakunst / Montevideo Time Based Arts where he is now in charge of several open source research and development projects.

Alexei Blinov: Hive Networks

Hive Networks – Held by Alexei Blinov
31th March 2006
HIVE Networks – wireless networks of things, built and owned by users, using open source software and cheap disposable appliances.
Alexei Blinov of Raylab and a group of collaborators have set out to create an exciting project, HIVE Networks, which promises to change the perception of ubiquitous or pervasive computing.

HIVE combines the virtues of free software, free networks and open hardware to generate a framework for virtually any type of networked media application on small and cheap consumer devices. In this workshop he will show how HIVE devices can be customised to a range of applications.
About the lecturer:

Alexei Blinov is a Russian born artist/engineer living and working in London. He was and is strongly involved with wireless community networking. His areas of expertise include sensors, lasers, hardware design and programming. He has created his own projects as well as working with many artists and groups such as Take2030, audiorom, Tanaka, Hobijn and others.

Jamie King: Copyright and the new technological environment

Two recent technological developments – the digital format and the network – are starting to make the old model of distributing and paying for cultural content based on copyright protection seem antiquated.

Copyright – the right of a creator to exert control over the reproduction of a work and to sell others this control – is a legal device which was designed for an earlier social/technological moment.

Digital copies – whether of text or anything else – can now be produced almost infinitely at next to zero cost.
We need to examine new models for funding creative works – to address the central question of how cultural producers will survive under the new paradigm. Where many in what is loosely referred to as ‘industry’ regard the challenge to copyright as essentially hostile, others see it as positive, and potentially socially transformative – seeking first and foremost to explore positive models for creativity in the new technological context.

Jamie King is a writer and activist. He is involved with projects such as Open Business (www.openbusiness.cc), Pretext ( www.pretext.org) and Creative Commons UK. He lectures contemporary studies at Ravensbourne College Postgraduate Programme.

and Rama was chilling on our couch…

Rama/Platoniq.net: Burn Station

Burn Station – Held by Rama/Platoniq.net
30th March 2006

Burn Station is a mobile copying station which – as it travels through suburban spaces – supports the free distribution of music and audio. Above all it is a social event which congregates people together for listening, selecting and copying net label and net radio audio files with a Copyleft Licence. Burn Station is an open-source, non-commercial project involving the new means of free networked distribution. It is based on the Burn Station software which was developed by Platoniq and Rama as a 100% free software. Burn Station aims to establish links between the media space and the physical space of the city.
About the lecturer:

Rama (Ramiro Cosentino) is an internet and PureData developer exiled from Buenos Aires (Argentina) during the last economic crash. Previously based in Barcelona as main headquarter, he moved to Graz (Austria) for a residency at the Medien.KUNSTLABOR; currently based in Vienna, he is further developing media/art distribution platforms. (i.e. Burn Station and R23.cc)

Rama is member of several mediahacktivist collectives: hackitectura.net, riereta.net, platoniq.net bcn, straddle3.net bcn, developing open source systems for global communication, developer and administrator of media streaming servers/applications; user-friendly PD works for video (based on PiDiP) and audio mixing, processing and streaming.

Remix Conference 25th of March

the original flyer & the evaluation

quoted from souteastlondon.org:

The conference in Goldsmiths College marked the launch of the ambitious video project Deptford TV. The local online video database, initiated by Adnan Hadzi (Goldsmiths College), aims to document the regeneration of the area Deptford/New Cross, accessible on the internet and under a Creative Commons Licence. This means, the internet user can download local videos and use them for noncommercial purpose (more license details on the deptford.tv website).

The database for the local Deptford TV clips itself has been set up in the last weeks and months by Bitnik (picture above) from Zurich/Switzerland. Bitnik is an internationally experienced media collective with a proven record in regeneration and arts projects. Deptford TV uses only Open Source software. This is uncommercial software, which is developed by volunteers. This software can be downloaded from the web without charge, like eg Linux software.

In the last weeks, the database has been consistently filled up with content from local volunteers. All material is stored in h-264 format, an open source format, equivalent to the commercial IPod format. All material added to the database is stored with an Edit Decision List. This way all material can be re-assembled and re-edited at a later point easily.

The project will be ongoing for some 3 years at least and is still at an early stage. Though now basically functioning, more technical features and content will be added. Technical hickups at this stage should not surprise. Deptford TV has now uploaded first edited videos.

On Friday Deptford TV had invited to a local 5 hour walk to locations with public screens, like the Laban Centre, where the results of the ongoing video project were shown (distributed through the wireless network of Boundless Coop).

At the conference evening a video remix screening with industrial sound performance on the Boat in Deptford Creek marked the end of this local media weekend in New Cross and Deptford.

see also posts boundless.coop & deptford.tv

transcript from the bitnik.org presentation

MK2 CO-OP CITY – PRESENTATION IN LONDON (NODE)

Hello we are Bitnik Media Collective from Zurich. This is Doma,
Silvan, Carmen. We have been collaborating with Adnan and James for
the Deptford.TV.

We would like to give you a brief summary of COOP-CITY, a conference
held in Barcelona in 2004 on regeneration, oppositional architecture
and social conflict. COOP-CITY was organized and initiated by
Platoniq, a barcelona-based media activists group.
CO-OP CITY was the second part of a series of conferences and
workshops called MEDIA SPACE INVADERS (Invasores al Medio espacio)
organized by Platoniq throughout 2003 and 2004 on topics of public
space, urban environment, social media practices and architecture. The
MEDIA SPACE INVADERS conferences and workshops centred around the
topic of the repolitisation of public space through use of community
software and technology. The conference was intended not only as a
series of presentations where researchers would give an insight on
their work, but as an open community workshop where people involved in
different social struggles connected to the city of Barcelona would be
able to exchange experiences and find ways of collaborating.

The aim of CO-OP CITY, the second part of the MEDIA SPACE INVADERS
SERIES was to analize how the process of renewal in Barcelona had
drifted further and further away from citizens needs. In 2004
regeneration in Barcelona had reached a new climax with the FORUM
BARCELONA 2004 (http://www.barcelona2004.org/), an international Forum
on Cultural exchange initiated by UNESCO, which took place from Mai to
September 2004 and lead to the regeneration of a big portion of the
city (poble nou). Citizens had little say in this process and even
though there had been quite an amount of protests, the plans were not
changed or even discussed.

During the conferences these processes and struggles were also
compared to similar struggles in Berlin, Sao Paulo, Bogota and Buenos
Aires.

CO-OP CITY tried to give an answer to the question: what is a
cooperational City, how could community practices and decision-making
be combined and how can public space be repolitisized and used to
support social movements.
The answer was a public city tour, a militant investigation project
visiting all the social hot-spots in the different parts of the city,
bringing the local groups involved in social struggle a mobile
audio-streaming-station and retransmitting the talks and discussions
directly to the Platoniq Netradio.

The idea and especially the set-up of CO-OP CITY with panels,
screenings and a City Tour were intended as a form of guerilla
tactical research and were derived from the idea of „militant
investigation” (investigacion militante). Militant investigation is a
research method that was initiated during the autonomos movements in
th 80ies.
The understanding of „research” for CO-OP City was taken from a
research collectiv called Situaciones (www.situaciones.org) which uses
„militant investigacion” to discribe its form of social research.
Their research method implies an attitude of collaboration with the
groups or communities they study and exposes the role of the
scientific „impartial espectator” as a bourgeois notion of doing
social research.

The CO-OP CITY TOUR, organized by Platoniq and Sitesize.net, was part
of the community workshop.
The idea of the tour was to give the participants an in-depth insight
into the physical and social geography of regeneration and renewal in
Barcelona.
The seven stops of the tour were chosen for the urgency of the social
struggles connected with them and at the same time for the differences
in the types of struggles they stood for: The aim of the tour in this
sense was to give participants a broad insight into the various
struggles and their different natures by visiting each of the
communities personally. This very direct approach to the different
communities, to their concerns and their long-term engagements in
struggles to enforce their rights a network of struggles became
manifest as a sort of second layer to the city map. For the people
involved directly in the struggles the specific problems they were
facing began to form pieces of a much larger picture: The picture of
communities being marginalized and excluded from the city governments
vision of a Future Barcelona and of how these communities are driven
out of the city’s center towards the city limits by regeneration
processes.
The current and ongoing tranformation of the City of Barcelona is put
into practice by the city council through incoherent strategies that
are influenced by image or marketing considerations and speculation.
Instead of involving local communities into the renewal processes, the
government is more concerned with an outward image than with the needs
of the citizens. As a reaction to this, civil organisations, ngos and
community groups have spent a lot of energy in devising propositions,
initiatives and projects for a understanding of „city” or „urban
space” that is more focussed on the people than on marketing / tourism
and money.

Links

http://www.coordinadoraraval.org
http://www.poblenou.org/c22
http://www.forumperjudicats.com
http://www.bcn.es/22@bcn/
http://www.sitesize.net/poble9
http://www.asfes.org
http://www.compromis.org/Videos/video%20ecoparc1.mpg
http://www.compromis.org/Videos/video%20ecoparc2.mpg
http://www.compromis.org/Videos/video%20ecoparc3.mpg
http://www.compromis.org/comunicats/Dossier%20texto%20ecoparc2.pdf
http://www.compromis.org/comunicats/Dossier%20ecoparc.pdf
www.iespana.es/noalcalaix

PARC CENTRAL
BIOGRAPHIES:
Spanish urban planning acts on the placing of gaps in urban spaces and
define exactly what these gaps should be like: measurements,
materials, positions – but they do not define purpose because a gap is
for disposing rubble and rubbish, isn’t it? The design works in
different ways because people pay the local government for their
permit, and then do what they want, or need to, with it: an urban
reserve, breathing space, a meeting point, a children’s playground, a
tree plantation…

In the case of regulations on scaffolding , you can
obtain a permit to install one because you “need” to paint the facade
of the building you wish to contaminate. You can always produce this
need by scribbling some eye-catching graffiti on it. You then install
your scaffolding and build your new space, your own private refuge,
your architecture of silence, with whatever materials, style and
rneasurements you decide. The duration is up to you, because the
architecture of silence ought to be provisional and variable, because
these are the conditions which the other architecture (the regular
sort) does not have. In the same way, there are other loopholes or
“URBAN DESCRIPTIONS” we can employ to remind the institution of its
inabiltity to deal with plural realities, and to point out people’s
ability-and their need- to take part in urban drift.

URBAN PRESCRIPTIONS
Strategies for subversive occupation

All realities manifest themselves with a gradient of variable factors.
If I want to talk about urban phenomena, I have to do so in terms of
complexity and difference. The paths we have to pursue to understand
them cannot reproduce the paths of conventional urban planning, as the
invisible, mutant structures which interact in the urban space create
a complex fabric. We get the impression that the various levels of
complexity grow and die. The production system, and the political and
economic variables and mechanisms which predominate in architecture
make the idea of global, closed planning inconceivable.

The speed at which changes take place in urban space suggests specific
places and given epochs, so the design and construction of this space
constantly require regenerating mechanisms which address the
particular factors of the various places and their interaction with
global changes and systems. For institutions, the idea of a global
process is an attempt to simplify and control all possible forms of
behaviour and action. My proposal consists of perpetually redefining
global systems (urban planning and legislation), looking for possible
loopholes and uncertainties which allow the various human groups
freedom of action.

Biography

Santiago Cirugeda, born 1971, has produced architectural projects,
written articles and participated in different educational and
cultural contexts (master classes, seminars, conferences, workshops,
exhibitions, debates, etc.). He is currently preparing an
architectonic project in Seville, for a cultural and visual arts
centre, and is immersed in investigations regarding emergency
dwellings, developed in distinct forums such as the Barraca BCN – a
winter factory for the ETSA in Alicante. He occasionally acts as
professor in Bogota’s Javeriana School.

Since 9 years, Santiago Cirugeda has developed subversive projects
with distinct ambitions in urban reality which has allowed him to
endure a complicated social life. From systematic occupation of public
spaces in containers to the construction of prostheses in facades,
patios, covers and lots, he negociates legal and illegal zones, as a
reminder of the pervasive control to which we are all subject.

He was invited to the Venice Biennale where he critically demonstrated
socio-cultural differences which nourish interventionist projects in
distant urban surroundings, and which move through issues of
self-administration and precarity to stupid frivolty.

Architectos Sin Fronteras – Architects without Borders

ASF is an NGO funded in 1992 with the objective of using social or
opositional architecture for the development of community projects
such as housing, schools, health care centers, educational and
community centers.

http://www.sitesize.net

Deptford Walk 24th of March

this post is quoted from andrew’s blog:

Creative Commons edgital culture

On Friday as part of the deptford.tv series of launch events (which created a local context to explore the Creative Commons) there was a walk all over Deptford guided by Pete Pope and Ben Gidley. Starting at The Albany we went via Fordham park, past The Rubbish Fairy and Prangsta on New Cross Road and onto the Ben Pimlott building, the new purpose built facility for Goldsmiths. We were allowed to go onto the balcony and see the scribble sculpture close up. There was a terrific view of London, I especially relished the view of Olympia warehouse, a Victorian cast iron building at Convoys Wharf, which is mostly unknown to people in Deptford as the large site is enclosed by a 10ft wall. The beautiful shape of the twin roofs which covered the slipways is the hidden crown of Deptfords invisible history. Next we went to Bearspace cafe on Deptford high street, which is a calm oasis. At each stop we watched a short documentary built using the clips from the Deptford.tv video database. Participants were able to discuss architecture, film theory and technology in situ. Next we went to the Laban via the Thomas Archer masterpiece St.Pauls Church. Inside the Laban, we had a quick guided tour by a well meaning staff member who was blissfully unaware of the irony when she pointed out ‘a feature’ through the window saying “and you’ve got Deptford over there, which is an up and coming area.”

After a visit to a participants home in Stowage, where the very personal story of how legacy film and video footage has been digitized into a legacy for local-social historians and The Creative Commons, we went to Deckspace inside the old Greenwich Borough Hall building for our last tea and cake, a nice sit down and a chat. In summary the walk was very much a clarion call for how culture at the edge (which I term edgital) is actually at the centre of whats really happening now. It was like looking into a crystal ball to see how digital technologies in combination with Free Software and Copyleft are transforming the social and historical landscape.

2 Comments:

At 8:13 AM, Archeology of the Future said…
Terrific stuff! You managed to put together a walk that took in almost all of my favourite landmarks! How do I get on the waiting list?One question, though: What’s Deckspace? I really want to go inside the Greenwich Borough Hall, as it’s certainly one of the buildings within walking distance of which I’m most fond.

As one Deptford blogger to another I salute you!

 

At 11:08 PM, andreworford ªº said…
Deptford.tv (which is a collaboration of several parties) put together the walk – which was a one off. I cant see why such a similar walk cant be put together again. I will continue to publish my research on the ‘hidden’ architectures of Deptford, here at the blog. I will be paying attention to using new technologies, such as GPS, mobile, podcasting and Google Earth / Google Maps, etc.Deckspace (run by James Stevens)inside Greenwich Borough Hall is the successor to Backspace in Clink Street (1996-99) whose old website gives more of an idea of the genesis of the current Deckspace in Greenwich. The basic idea is to provide a flexible media lab which functions as a social nexus for people who want to ‘do anything’ digital or otherwise. James is a very approachable person with a sense of humour and a ‘can do’ attitude, he has helped many projects become enabled.

Gallery as Laboratory

Goldsmiths Thursday Club: 22 June 2006, 6-8pm

Seminar Rooms, Ben Pimlott building, Goldsmiths College, New Cross

Free event – All are welcome.

Working with audiences in the creation and curation of interactive art

Alfred H Barr, founding director of the Museum of Modern Art, New York declared his revolutionary museum to be “a laboratory; in its experiments, the public is invited to participate”. This concept of the exhibition as an active site for experimentation and collaboration between curators, artists and audiences prefigures a general cultural movement towards the centrality of experience and away from the reification of the object. By describing his vision in scientific terms Barr suggests that curatorial practice must become increasingly transversal and engage with the practices and products of many disciplines.

The evolution of curatorial practice towards a more interdisciplinary and participative model has been hampered by a continued emphasis, in most galleries and museums, on distinctions between art, science and technology, object and experience, creation and consumption. However in the field of digital and new media arts new kinds of art experience demand new approaches to curation. . Interactive computer based art is a provocative cultural form which breaks down disciplinary boundaries and has led to the emergence of hybrid spaces for production, experimentation and exhibition.

This talk describes my practice-based research on the integration of audience experience into a curatorial approach to interactive art. The research focuses on Beta_space, an experimental exhibition area within the Powerhouse Museum (in Sydney, Australia) which extends the interactive art research of the Creativity and Cognition Studios at the University of Technology into the public context. My aim is to find ways to work with audience experience as a material, drawing on tools and techniques from Human-Centred Design, to create an iterative process which merges the contexts of production and presentation.

Lizzie Muller is a curator and writer working at the intersection of art, technology and science. She is currently researching a PhD on the audience experience of interactive art with the Creativity and Cognition Studios at the University of Technology, Sydney. She is the curator of Beta_space, an experimental exhibition area for interactive art at the Powerhouse Museum, Sydney.

Sklunk

The 4th edition of of the French net journal sklunk.net will go online on 25 June at midnight. It will feature articles and statements from both ‘real’ and fictional writers, such as:David Guez, Baudoin de Bodinat, Gunther Anders, Juan Eduardo Tesone, Orson Welles, Don Quichotte, Agemben, Jimmy Owenns, LFKs, Pierre Escot, Olivier Agid, Camille Renarhd, Nicolas Claus, Susana Espinosa, Laurent Foissac, Patrick de Geetere, Aliette Certhoux Guibert, Pierre Bongiovanni, Maria Clara Jean,…

The first 3 editions of the magazine attracted about 24,000 visitors. Not surprising if we consider that the editor of the journal is the established media producer and thinker Pierre Bongiovanni. Bongiovanni was director of the CICV (Cenre Internatonal de Creation Video) Centre in Montpeliard, France, for about fourteen years, before the Centre was shut down -to the dismay of the international media/digital arts community- due to lack of funding two years ago.

Sklunk.net is an anti-hierarchical, open, global and ‘geo-local’ magazine in constant flux. It has succeeded to bring together an extremely diverse group of contributors, from artists and theorists, to academics and activists, to curators and diverse cultural professionals, to fictional characters who write along everybody else, and to people writing under different personnas. I think that Sklunk is a magazine rich in content and information, that addresses current issues with humour and imagination – refreshing!

Most of the articles are in French, but I think that there is a plan to translate some of the articles into English in the future. Some of the international contributions are in English already though, so have a look even if you ‘re not a French-speaker. Also check my article “Cybertheaters” if you are interested in this field.

NLab

Narrative Laboratory for the Creative Industries

This blog started off while I was attending the NLab at DeMonfort University in Leicester, with the encouragement of Prof. Sue Thomas.

The NLab is a series of workshops and events that address issues of content and form in the fields of creative writing and new media. Its aim is to bring together writers, theorists, creative industries and other cultural professonals and facilitate them in finding out their common grounds, differences, and potential for new collaborations. NLab aims, through this process, to generate some pioneering partnerships for the production of diverse digital narratives and high-quality digital content. The workshops look at the fields of gaming, broadcasting, publishing, heritage, and software.

The next NLab workshop on creative writing and new media will take place on 23 June at DeMonfort University in Leicester. More information is available at the workshop wiki. This workshops is free and open to everybody but you do need to book by the 16 June if you would like to attend.

NLab

Narrative Laboratory for the Creative Industries

This blog started off while I was attending the NLab at DeMonfort University in Leicester, with the encouragement of Prof. Sue Thomas.

The NLab is a series of workshops and events that address issues of content and form in the fields of creative writing and new media. Its aim is to bring together writers, theorists, creative industries and other cultural professonals and facilitate them in finding out their common grounds, differences, and potential for new collaborations. NLab aims, through this process, to generate some pioneering partnerships for the production of diverse digital narratives and high-quality digital content. The workshops look at the fields of gaming, broadcasting, publishing, heritage, and software.

The next NLab workshop on creative writing and new media will take place on 23 June at DeMonfort University in Leicester. More information is available at the workshop wiki. This workshops is free and open to everybody but you do need to book by the 16 June if you would like to attend.

Goldsmiths Thursday Club

The Thursday Club is an open discussion group for anyone interested in the theories and practices of cross-disciplinarity, interactivity, technologies and philosophies of the state-of-the-art in today’s (and tomorrow’s) cultural landscape(s).

Originally set up in October 2005 by Goldsmiths Digital Studios (GDS) as a more informal setting for research discussions, it has grown to include about 100 members: artists, technologists, scientists, in fact, a growing diversity of people from different communities worldwide, that are now connected via an online forum and discussion group.

There are also regular meetings in ‘physical space’ at the Ben Pimlott site of Goldsmiths, University of London. Anyone can attend these events. They are free and informal, so as to encourage a diverse and open ended discourse among people who perhaps would not have the opportunity to discuss ideas outside of their chosen discipline.

If you would like to join the Goldsmiths Thursday Club mailing list or find out more information about future events, visit http://www.goldsmiths.ac.uk/cccc/thursday-club.php  or contact me at drp01mc@gold.ac.uk

Architecture

Architecture is a term that has over history acquired different, though indirectly related, meanings all of which have currency today.

* Architecture, in its first and traditional usage, refers to the art and science of designing buildings. A wider definition would include within its scope the design of the total built environment, from the macrolevel of urban planning, urban design, and landscape architecture to the microlevel of furniture and product design. Architecture also refers to the product of such a design.
* From this original meaning, the term architecture has been extended to the design or act of designing other complex systems and is usually qualified using a prefix, for example: computer architecture, software architecture, information architecture, product architecture). In these cases, it tends to refer to the overall structure of the system.
* Common to all contexts is the idea that architecture embodies a coherent set of organizational principles and objectives guiding the design of each aspect of a complex structure. Generally, a product resulting from such guided design can also be referred to as architecture.
* Computer architecture is the theory behind the design of a computer. In the same way as a building architect sets the principles and goals of a building project as the basis for the draftsman’s plans, so too, a computer architect sets out the computer architecture as a basis for the actual design specifications.
* Software architecture is a coherent set of abstract patterns guiding the design of each aspect of a larger software system.
* Information architecture is the art and science of structuring knowledge (technically data) to be published in a web, and defining user interactions (also see use case).
* A vehicle architecture is an automobile platform that is a shared set of components common to a number of different vehicles.
* Product architecture comprises the structure of a product or product family including its constituent subassemblies and options for commonality, customization, upgrading, or repair. Vehicle architecture is an example.

Architecture of the built environment

Architecture (in Greek αρχή = first and τέχνη = craftsmanship) is the art and science of designing buildings. A wider definition would include within its scope the design of the total built environment, from the macrolevel of town planning, urban design, and landscape architecture to the microlevel of furniture.

Contents

1. Scope and intentions
2. Theory and practice
3. Architecture and buildings
4. Architectural history
5. Conclusion
6. External links

Scope and intentions

According to the very earliest surviving work on the subject, Vitruvius’ De Architectura, good building should have Beauty (Venustas), Firmness (Firmitas) and Utility (Utilitas); architecture can be said to be a balance and coordination among these three elements, with none overpowering the others. A modern day definition sees architecture as addressing aesthetic, structural and functional considerations. However, looked at another way, function itself is seen as encompassing all criteria, including aesthetic and psychological ones.

Architecture is a multi-disciplinary field, including within its fold mathematics, science, art, technology, social sciences, politics, history, philosophy, and so on. In Vitruvius’ words, “Architecture is a science, arising out of many other sciences, and adorned with much and varied learning: by the help of which a judgement is formed of those works which are the result of other arts”. He adds that an architect should be well versed in fields such as music, astronomy, etc. Philosophy is a particular favourite; in fact one frequently refers to the philosophy of each architect when one means the approach. Rationalism, empiricism, structuralism, poststructuralism, and phenomenology are some directions from philosophy influencing architecture.

Theory and practice

The relevance of theory in informing practice cannot be overemphasised, though many architects shun theory. Vitruvius continues: “Practice and theory are its parents. Practice is the frequent and continued contemplation of the mode of executing any given work, or of the mere operation of the hands, for the conversion of the material in the best and readiest way. Theory is the result of that reasoning which demonstrates and explains that the material wrought has been so converted as to answer the end proposed. Wherefore the mere practical architect is not able to assign sufficient reasons for the forms he adopts; and the theoretic architect also fails, grasping the shadow instead of the substance. He who is theoretic as well as practical, is therefore doubly armed; able not only to prove the propriety of his design, but equally so to carry it into execution”.

Architecture and buildings

The difference between architecture and building is a subject matter that has engaged the attention of many. According to Nikolaus Pevsner, European historian of the early 20th century, “A bicycle shed is a building, Lincoln Cathedral is a piece of architecture”. In current thinking, the division is not too clear. Bernard Rudofsky’s famous Architecture Without Architects consolidated a whole range of structures designed by ordinary people into the realm of architecture. The further back in history one goes, the greater is the consensus on what architecture is or is not, possibly because time is an efficient filter. If like Vitruvius we consider architecture as good building, then does it mean that bad architecture does not exist? To resolve this dilemma, especially with the increasing number of buildings in the world today, architecture can also be defined as what an architect does. This would then place the emphasis on the evolution of architecture and the architect.

Architecture is also the art of designing the human built environment. Buildings, landscaping, and street designs may be used to impart both functional as well as aesthetic character to a project. Siding and roofing materials and colors may be used to enhance or blend buildings with the environment. Building features such as cornices, gables, entrances, and window treatments and borders may be used to soften or enhance portions of a building. Landscaping may be used to create privacy and block direct views from or to a site and enhance buildings with colorful plants and trees. Street side features such as decorative lighting, benches, meandering walkways, and bicycle lanes can enhance the experience of a project site for passersby, pedestrians, and cyclists.
edit

Architectural history

Architecture first evolved out of the dynamics between needs (shelter, security, worship, etc.) and means (available building materials and attendant skills). Prehistoric and primitive architecture constitute this early stage. As humans progressed and knowledge began to be formalised through oral traditions and practices, architecture evolved into a craft. Here there is first a process of trial and error, and later improvisation or replication of a successful trial. The architect is not the sole important figure; he is merely part of a continuing tradition. What is termed as Vernacular architecture today falls under this mode and still continues to be produced in many parts of the world.

Early human settlements were essentially rural. As surplus of production began to occur, rural societies transformed into urban ones and cities began to evolve. In many ancient civilisations such as the Egyptians’ and Mesopotamians’ architecture and urbanism reflected the constant engagement with the divine and the supernatural. However, the architecture and urbanism of the Classical civilisations such as the Greek and the Roman evolved from more civic ideas and many new building types emerged. Architectural styles developed and texts on architecture began to be written. These became canons to be followed in important works, especially religious architecture. Some examples of canons are the works of Vitruvius, the Kaogongji of ancient China and Vaastu Shastra in ancient India. In Europe in the Classical and Medieval periods, buildings were not attributed to specific individual architects who remained anonymous. Guilds were formed by craftsmen to organise their trade. Over time the complexity of buildings and their types increased. General civil construction such as roads and bridges began to be built. Many new building types such as schools, hospitals, and recreational facilities emerged.

Islamic architecture all by itself merits a special discussion. The concept of Islamic architecture can be understood in several ways. But perhaps a concise way of defining it would be to say that Islamic architecture is simply the architecture characteristic of predominantly Islamic societies as well as similar architecture elsewhere.

Using this definition, Islamic architecture has a long and complex history beginning in the 7th century CE continuing today. Examples can be found throughout the countries that are, or were, Islamic – from Morocco and Spain to Iran, and Indonesia. Other examples can be found in areas where Muslims are a minority. Islamic architecture includes mosques, madrasas, caravansarais, palaces, and mausolea of this large region.

With the Renaissance and its emphasis on the individual and humanity rather than religion, and with all its attendant progress and achievements, a new chapter began. Buildings were ascribed to specific architects – Michaelangelo, Brunelleschi, Leonardo da Vinci – and the cult of the individual had begun. But there was no dividing line between artist, architect and engineer, or any of the related vocations. At this stage, it was still possible for an artist to design a bridge as the level of structural calculations involved were within the scope of the generalist.

With the consolidation of knowledge in scientific fields such as engineering and the rise of new materials and technology, the architect began to lose ground on the technical aspects of building. He therefore cornered for himself another playing field – that of aesthetics. There was the rise of the “gentleman architect” who usually dealt with wealthy clients and concentrated predominantly on visual qualities derived usually from historical prototypes. In the 19th century Ecole des Beaux Arts in France, the training was toward producing quick sketch schemes involving beautiful drawings without much emphasis on context.

Meanwhile, the Industrial Revolution laid open the door for mass consumption and aesthetics started becoming a criterion even for the middle class as ornamented products, once within the province of expensive craftmanship, became cheaper under machine production. Such products lacked the beauty and honesty associated with the expression of the process in the product.

The dissatisfaction with such a general situation at the turn of the twentieth century gave rise to many new lines of thought that in architecture served as precursors to Modern Architecture. Notable among these is the Deutscher Werkbund, formed in 1907 to produce better quality machine made objects. The rise of the profession of industrial design is usually placed here. Following this lead, the Bauhaus school, founded in Germany in 1919, consciously rejected history and looked at architecture as a synthesis of art, craft, and technology.

When Modern architecture first began to be practiced, it was an avant-garde movement with moral, philosophical, and aesthetic underpinnings. Truth was sought by rejecting history and turning to function as the generator of form. Architects became prominent figures and were termed masters. Later modern architecture moved into the realm of mass production due to its simplicity and economy.

However, a reductive quality began to be perceived in modern architecture by the general public from the 1960s. Some reasons cited for this are its perceived lack of meaning, sterility, ugliness, uniformity, and psychological effects.

The architectural profession responded to this partly by attempting a more populist architecture at the visual level, even if at the expense of sacrificing depth for shallowness, a direction called Postmodernism. Robert Venturi’s contention that a “decorated shed” (an ordinary building which is functionally designed inside and embellished on the outside) was better than a “duck” (a building in which the whole form and its function are considered together) gives an idea of this approach.

Another part of the profession, and also some non-architects, responded by going to what they considered the root of the problem. They felt that architecture was not a personal philosophical or aesthetic pursuit by individualists; rather it had to consider everyday needs of people and use technology to give a livable environment. The Design Methodology Movement involving people such as Chris Jones, Christopher Alexander started searching for a more inclusive process of design in order to lead to a better product. Extensive studies on areas such as behavioural, environmental, and social sciences were done and started informing the design process.

As many other concerns began to be recognised and complexity of buildings began to increase in terms of aspects such as services, architecture started becoming more multi-disciplinary than ever. Architecture now required a team of professionals in its making, an architect being one among the many, sometimes the leader, sometimes not. This is the state of the profession today. However, individuality is still cherished and sought for in the design of buildings seen as cultural symbols – the museum or fine arts centre has become a showcase for new experiments in style: today Deconstructivism, tomorrow maybe something else.

Conclusion

Buildings are one of the most visible productions of man, and vary greatly in design, function, and construction implementation across the globe from industrialized countries to “third world”, or developing countries. The role of the Architect also varies accordingly. The vision (or lack of) that Architects project on the society in which they practice has a profound effect on the built environment, and consequently on the people who interact with that environment. The skills of the architect are sought after in many situations ranging from complex building types such as the Skyscraper, Hospital, Stadium, Airport, etc. to less complicated project types such as commercial and residential buildings and development. Many types of projects or examples of Architecture can be seen as cultural and political symbols. Generally, this is what the public perceives as architecture. The role of the architect, though changing, has been central to the successful (and sometimes unsuccessful) design and implementation of the built environment in which we live. There is always a dialogue between society and the architect. And what results from this dialogue can be termed architecture – as a product and as a discipline.
Four architectural styles in , , including the egg-shaped . In 2004 this building won the for its architects

External links

* 0lll.com (http://www.0lll.com/lud/pages/architecture/archgallery/) – Photographs of Contemporary Architecture
* International Architecture Database archINFORM (http://www.archinform.net/)
* Architecture.com – Courtesy of the Royal Institute of British Architects (http://www.architecture.com/)
* Galinsky – People enjoying buildings worldwide (http://www.galinsky.com/)
* Global Architecture Encyclopedia – Glass Steel and Stone (http://www.glasssteelandstone.com/)
* The Great Buildings Collection